CHARACTER DESIGN / TASK 2 : CONCEPT DEVELOPMENT
19/05/2024 - 23/06/2024 (Week 4 - Week 9)
Agnes Fadhyllah / 0360503
Character Design / Bachelor of Design (Hons) in Creative Media
CHARACTER DESIGN / TASK 2 : CONCEPT DEVELOPMENT
Instructions
Module Information BookletTask Progression
Character Pose
Fig. 1.0 Pose
When creating the pose for her "Drip Marketing" i was doing
research on how other characters are usually drawn in their drip
marketing, and i noticed all of them posed as how they were doing
ult or doing their skills, but i also noticed some of them are not
posing the same way as their ult like tartaglia for example, his
drip marketing and his gacha art is different unlike others, most
characters after inazuma tend to have the same design for their
gacha art and their drip marketing art, so i decide to do the
same.
Expressions
Fig. 1.1 Expressions 1
When i was doing the expressions i was thinking that maybe oh i
should make the expressions the same as Klee, however i decided to
change the expressions cause no matter what happens Pierkie will
always smile, cause she is cursed to be always smiling, so i decided
to change it up abit.
Fig. 1.2 Expressions 2
Afterwards im satisfied with the expression, this expression 2
will be the expressions she have before meeting the traveler. i
wanted to go along with the story quest as the main character
unlock more expressions for her and she can finally be not smiling
for once anymore and cry for the first time with the hug of
travelers and the other, i think it will add touching concept into
the story quest.
Outfit Design
For outfit design i had to do some research on what skins are
available already in the game and what are the concept , and
mostly are related to seasonal events like spring, summer skin
and so on, i realize most of them are related to events, so i
think about all the events that are available in game, which is
summer event, spring and so on. since there are limited events
in the game i would like to create my own concept that could be
related in the game, like fountaine for example, lets make a
event related to the ball, or the rainy season or since Pierkie
loves sleepover, maybe make a pajama theme skin.
Fig. 1.3 Skin concepts
After making the concept, i came wish summer clothes,
"doll" clothes which is related with dress up met gala
type of thing, pajama, and rainy season. i asked Ms.Anis
told me shes interested with what i could come up with
summer clothings so i started with just that.
Fig. 1.4 Progressive outfit sketch
As i start designing, i was like "hmm, summer clothes
doesnt really translate well" like, its not really
exciting for me so i decided yknow what i kinda like
Met gala theme so i decide to pick an Ouji Fashion
inspired design.
Fig. 1.5 Ouji Fashion Inspiration
I decide to go for this Ouji outfit as
reference, cause something about this type of
outfit really screams the house of hearth
orphanage fashion and its totally something
pierkie would wear. as i design this outfit, i
was thinking to relate it to a halloween event
in genshin.
Fig. 1.6 Pierkie Outfit (Trick or
Treat)
Weapon Design
for the weapon design i would like to go for
toy hammer, i found alot of hammer design as
reference. and sometimes i had a thought that
maybe i should just give her a catalyst weapon
but i like the thought of her carrying a toy
hammer it just looks more cute.


Fig. 1.7 Weapon reference
From all the references i couldnt really
decide what i like and i wasnt really the
best in designing weapon either so i came
up with this design and was satisfied with
it immediately (lol). Unfortunately the
brain juice was not juicing so i will for
sure came up with better design as i
progress in the final design and
compilation of everything.
Fig. 1.8 Weapon Design
After squeezing all my brain power i had
finally designed a weapon design for
pierkie, i used Sigewinne's weapon as a
reference as i drew this weapon.
Fig. 1.9 Pierkie Weapon
Skill Design (VFX)
Fig. 1.8 Ult Animation
Ultimate : Pierkie will be a DPS 5-Star
character, her ultimate will change her
toy hammer into a bigger hammer, however
if the player has no signature weapon the
design will goes as the claymore turning
into bigger claymore in the ult animation.
After casting ult her basic attack will be
infused with geo.
Normal Attacks : Her normal attacks would
be just be her hitting the enemy with a
toy hammer (Cute right hehe).
E Skills : Her E or Skill attack would be
her throwing a surprise box that will take
the enemy attention, and the box will
exploded with surprise items once the player
press E again. if the player does not press
E, the Box will stays and traveler could use
it as a box that you can stand on.
Fig. 1.9 E Skill
Final Presentation
When creating the pose for her "Drip Marketing" i was doing
research on how other characters are usually drawn in their drip
marketing, and i noticed all of them posed as how they were doing
ult or doing their skills, but i also noticed some of them are not
posing the same way as their ult like tartaglia for example, his
drip marketing and his gacha art is different unlike others, most
characters after inazuma tend to have the same design for their
gacha art and their drip marketing art, so i decide to do the
same.
Expressions
When i was doing the expressions i was thinking that maybe oh i
should make the expressions the same as Klee, however i decided to
change the expressions cause no matter what happens Pierkie will
always smile, cause she is cursed to be always smiling, so i decided
to change it up abit.
Fig. 1.2 Expressions 2
Afterwards im satisfied with the expression, this expression 2
will be the expressions she have before meeting the traveler. i
wanted to go along with the story quest as the main character
unlock more expressions for her and she can finally be not smiling
for once anymore and cry for the first time with the hug of
travelers and the other, i think it will add touching concept into
the story quest.
Outfit Design
For outfit design i had to do some research on what skins are
available already in the game and what are the concept , and
mostly are related to seasonal events like spring, summer skin
and so on, i realize most of them are related to events, so i
think about all the events that are available in game, which is
summer event, spring and so on. since there are limited events
in the game i would like to create my own concept that could be
related in the game, like fountaine for example, lets make a
event related to the ball, or the rainy season or since Pierkie
loves sleepover, maybe make a pajama theme skin.
Fig. 1.3 Skin concepts
After making the concept, i came wish summer clothes,
"doll" clothes which is related with dress up met gala
type of thing, pajama, and rainy season. i asked Ms.Anis
told me shes interested with what i could come up with
summer clothings so i started with just that.
Fig. 1.4 Progressive outfit sketch
As i start designing, i was like "hmm, summer clothes
doesnt really translate well" like, its not really
exciting for me so i decided yknow what i kinda like
Met gala theme so i decide to pick an Ouji Fashion
inspired design.
Fig. 1.5 Ouji Fashion Inspiration
I decide to go for this Ouji outfit as
reference, cause something about this type of
outfit really screams the house of hearth
orphanage fashion and its totally something
pierkie would wear. as i design this outfit, i
was thinking to relate it to a halloween event
in genshin.
Fig. 1.6 Pierkie Outfit (Trick or
Treat)
Weapon Design
for the weapon design i would like to go for
toy hammer, i found alot of hammer design as
reference. and sometimes i had a thought that
maybe i should just give her a catalyst weapon
but i like the thought of her carrying a toy
hammer it just looks more cute.
Fig. 1.7 Weapon reference
From all the references i couldnt really
decide what i like and i wasnt really the
best in designing weapon either so i came
up with this design and was satisfied with
it immediately (lol). Unfortunately the
brain juice was not juicing so i will for
sure came up with better design as i
progress in the final design and
compilation of everything.
Fig. 1.8 Weapon Design
After squeezing all my brain power i had
finally designed a weapon design for
pierkie, i used Sigewinne's weapon as a
reference as i drew this weapon.
Fig. 1.9 Pierkie Weapon
Skill Design (VFX)
Fig. 1.8 Ult Animation
Ultimate : Pierkie will be a DPS 5-Star
character, her ultimate will change her
toy hammer into a bigger hammer, however
if the player has no signature weapon the
design will goes as the claymore turning
into bigger claymore in the ult animation.
After casting ult her basic attack will be
infused with geo.
Normal Attacks : Her normal attacks would
be just be her hitting the enemy with a
toy hammer (Cute right hehe).
E Skills : Her E or Skill attack would be
her throwing a surprise box that will take
the enemy attention, and the box will
exploded with surprise items once the player
press E again. if the player does not press
E, the Box will stays and traveler could use
it as a box that you can stand on.
Fig. 1.9 E Skill
Feedback
-
I should pick the summer theme cause it seems interesting and its
also an existing concept in Genshin Impact. however since pierkie is
a child i have to make sure to dress her carefully (which is obvious
shes a baby)
-
The skin is cute enough since she's a small character it would be
easier to decorate her.
-
I should pick the third pose i drawn which is more dynamic and also
relates to her ultimate.
- I should pick the summer theme cause it seems interesting and its also an existing concept in Genshin Impact. however since pierkie is a child i have to make sure to dress her carefully (which is obvious shes a baby)
- The skin is cute enough since she's a small character it would be easier to decorate her.
- I should pick the third pose i drawn which is more dynamic and also relates to her ultimate.
Reflection
-
This progression is honestly really fun and interesting, maybe im
just really biased with this subject, thats why i love doing
whatever that i have to do in this game (well except for the prop
but!!! im sure my brain juice will be back soon lmao. i cant wait to
finalize everything in the assignment. we learnt about posing,
dynamic poses, doing some posing exercises, and i enjoyed all of the
process we did.
- This progression is honestly really fun and interesting, maybe im just really biased with this subject, thats why i love doing whatever that i have to do in this game (well except for the prop but!!! im sure my brain juice will be back soon lmao. i cant wait to finalize everything in the assignment. we learnt about posing, dynamic poses, doing some posing exercises, and i enjoyed all of the process we did.




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